Core Functionality
- Team Formation & Matchmaking: Students join or create rooms based on subjects (math, science, language).
- Dynamic Quest Engine: Generates puzzles and quizzes from a database; each quest has time limits and difficulty scaling.
- Real‑Time Collaboration Tools: In‑game chat, shared whiteboard, and voting for solutions.
- Progress Tracking & Badges: Leaderboards per subject, achievement badges that unlock new quests.
- Teacher Dashboard: Teachers can monitor class performance, assign custom quests, and view analytics.
Problem It Solves
Students often study in isolation, leading to motivation loss and uneven progress. Traditional quizzes lack engagement and real‑time feedback. StudyQuest turns learning into a cooperative game, encouraging peer support, immediate practice, and data‑driven insights for educators.
Technical Requirements
- C++ (Qt/SDL): Core game engine and networking stack.
- Boost.Asio: Asynchronous multiplayer communication.
- SQLite / PostgreSQL: Local and cloud databases for quest content and player stats.
- WebSocket API: For teacher dashboard integration.
- Cross‑Platform Build (Windows/Linux/macOS).
Monetization Strategy
- Freemium Model: Basic quests free; premium subscription unlocks advanced subjects, custom quest packs, and ad‑free play.
- In‑Game Purchases: Cosmetic items for avatars and themed quest backgrounds.
- Educational Partnerships: Schools subscribe to a bulk license with analytics dashboards.
Implementation Approach
- Phase 1 – MVP (4 weeks)
- Set up C++ project with Qt for UI.
- Implement basic matchmaking and single‑player quiz engine.
- Phase 2 – Multiplayer Core (6 weeks)
- Integrate Boost.Asio for client‑server sync.
- Add chat and shared whiteboard modules.
- Phase 3 – Content & Analytics (4 weeks)
- Populate quest database; build teacher dashboard using lightweight web server in C++.
- Implement leaderboards and badge system.
- Phase 4 – Polish & Monetization (2 weeks)
- Add subscription logic, purchase flow, and ad handling.
- Conduct beta testing with student groups.
- Launch & Support
- Deploy on major app stores; provide documentation for teachers.
Potential Challenges
- Network Latency: Real‑time collaboration requires low ping; solution – use UDP with reliable sequencing and fallback to TCP for critical data.
- Content Management: Keeping quests fresh demands a robust editor; build an in‑app quest builder with template support.
- Cross‑Platform Consistency: UI differences between OSes; rely on Qt’s abstraction layers and extensive testing on all targets.
Future Expansion
- AI Tutoring Bot: Use GPT models to generate hints or explain solutions within quests.
- Virtual Reality Mode: Extend multiplayer to VR for immersive study sessions.
- Global Leaderboards & Tournaments: Host school‑wide competitions with real prizes.